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- #IPHONE XS CIVILIZATION BEYOND EARTH HOW TO#
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We’re not making a sequel to Alpha Centauri, but we’re making a new entry in the Civilization series in that same kind of mold, in a science fiction setting with a lot of new opportunities that we get to invent ourselves.ĭennis Shirk: We wanted to ask ourselves what would happen after the spaceship launched, if we had a completely empty canvas, and what we could do with that if we weren’t confined by history.
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Sure, but the lens through which core 4X gamers are going to view something like Beyond Earth is inexorably going to be Alpha Centauri, which had that same “What happens after the spaceship launches?” premise back in 1999.ĭS: Sure, and I agree that no matter what, there’s going to be comparisons and assumptions made that this is going to be like another Alpha Centauri. But I think this is going to be a completely new take, and that’s going to be evident from the first time people are playing it.
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As Anton said before, there’s always going to be inspiration from a game like that. It’s in our DNA here at the studio just from having created it and Alien Crossfire. īut the experience itself, we want that to be a completely fresh take on what this would be like in space. We built it on top of the Civilization V engine, so we put a new renderer over the top and everything we needed to make it look spectacular and breathe new life into the series. But we wanted a regular Civilization V player - our core audience that we have for that game - to be able to pick this up and run with it. That said, you’re not going to see an abundance of similarities between Beyond Earth and Civilization V.
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I mean, obviously you’re in space and colonizing a planet, but the gameplay systems we’ve introduced are all new, from the tech web to affinities to the way that the upgrade system works. We’ve diverged significantly from the original title.ĪS: A great example is the tech web.
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In Civilization V or Alpha Centauri, even though the Alpha Centauri tech tree was a little more hidden from the player, you basically start at one point and you advance to another point, and it branches along the way, and in Alpha Centauri you could focus on exploring or discovering. In Civilization V you can focus on the naval track up top or the military track on bottom, but you’re kind of going in one direction the whole time.
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Is this as unique and singular an entry in Firaxis’ catalog as a game like Civilization V, or is it meant more as an extension of Civilization V, like a standalone expansion?ĭS: What we wanted to do when we set out was make the core mechanics familiar enough so that existing fans could pick it up and recognize how to play the game. So it’s a 4X game, we still support one unit per tile hex, your cities are going to be building things, you’re going to be researching things, all of that foundational stuff. But the systems that we’ve built on top of that are robust and large compared to what we have in a typical Civilization V expansion. We wanted this to be completely set apart, a unique and distinct game that stands on its own. The Colonization remake that used the Civilization IV engine still felt like it was built on Civilization IV‘s systems.
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